About CrystalDiskMark Retro
CrystalMark Retro is a comprehensive benchmarking software that supports 32bit (x86), 64bit (x64/ARM64), many-core, and multilingual (48+ languages).
CPU, disk, 2D graphics (GDI), and 3D graphics (OpenGL) performance can be measured with a single click.
*Much of the benchmark code is a brushed-up version based on CrystalMark 2004.
Aoi Edition will give you a voice judgement of your results at the end of the benchmark! Be careful with the volume…
OpenGL benchmarks were produced by koinec following CrystalMark 2004.
Download
Standard Edition
Aoi Edition
How to use
Benchmark
Click the “All” button to run the CPU, Disk, 2D, and 3D benchmarks in order.
Clicking the “CPU,” “Disk,” “2D,” and “3D” buttons will run the benchmarks individually.
Post to X (Twitter)
Clicking on the “X” button will take you to a screen for posting to X via a web browser. Please attach screenshot of CrystalMark Retro manually.
Score
All | Synergistic average calculated by the following ratios CPU 40% (Single 20%, Multi 20%), Disk 20% (5% each), 2D 20% (5% each), 3D 20% (Scene1 5%, Scene2 15%) |
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CPU | AMD Ryzen Threadripper PRO 5995WX Single score adjusted to 10,000 |
Disk | 10 times of MB/s *The drive on which Windows is installed (usually C drive) is targeted. The test file is 1 GiB. |
2D (GDI) | Adjusted to achieve 10,000 for each score in an AMD Ryzen Threadripper PRO 5995WX + GeForce RTX 3070 environment |
3D (OpenGL) | 1/10 of the number of polygons drawn divided by the playback time |
System Requirements
OS | Windows XP/Vista/7/8/8.1/10/11 Windows Server 2003/2008/2012/2016/2019/2022 |
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Architecture | x86/x64/ARM64 |
- Installer does not support Windows XP/Server 2003(NT5.x).
- Not support Windows 95/98/Me/NT4/2000.
- Not support Server Core.
Screenshot
Release note
We released CrystalMark Retro on March 31, 2024, exactly 20 years after the release of CrystalMark 2004.
hiyohiyo (Responsible for all but OpenGL benchmarks)
The internal version of CrystalMark 2004 is “0.9,” and I have been wanting to release 1.0 for a long time, and finally I was able to achieve it. I am very happy, although it is very different from the 1.0 version that I had originally envisioned. I would like to thank all the users around the world who have continued to support us and make this day possible.
We hope that CrystalMark Retro will be used by users around the world for 10, 20, and 30 years.
March 31, 2024 – hiyohiyo
koinec (Responsible for OpenGL benchmarks)
The evolution of GPUs and 3D graphics is tremendous, and unfortunately, Sunday programmers can’t compete with the latest breathtaking 3D benches, but they can trump even hardware that is a few years old if they are not very good.
CrystalMark Retro, on the other hand, as the name implies, values the ability to measure everything from 20-year-old internal video cards to the latest GPUs equally. We hope that the results of CrystalMark Retro will give you a sense of the evolution of today’s GPUs, and how slow the hardware of 2024 will be.
March 22, 2024 – koinec